I wonder if it's better to have ally for Mr Ball. Yes, I know it'll be much better since the enemy won't always target you but it's giving me a lot of headache. I just only made a crappy AI for Ms Roundy. It's incredibly buggy. Sometimes, the AI system stops working and she just starts running to nowhere, or even stand there and do nothing for very long. So, I thought, don't make allies for Mr Ball, for now. So, if you're expecting to have people helping alongside with you in the game, then too bad lah.
Okay, putting that aside, my to-do list for the weekends:
Hmm... what else can I say. Okay, I'm in the middle of making Mr Ball - The Dungeon game. It's a spin-off from the normal Mr Ball Arena game. It's 2D (I'm using Game Maker 5, which doesn't support 3D, for this since my Desktop computer has an "issue" with Game Maker 6). It's a find-your-way-out type of game, or simple put, a maze game. But it's not the type you see in your kiddie-kiddie books where you use your pencils to trace out a path to the end. That's way to "ol' school"!! When you start a level, you won't be able to see the entire maze. It's all shrouded. So, you'll have to explore. Along the way, there'll be puzzles to solve and have to find keys to open doors. There'll be enemies, but I've taken out the gun from Mr Ball. (That means you won't be able to shoot!!). You'll just have to avoid them. Also, there won't be a HP/MP system like the original Mr Ball game, but there is the "Lives" thing. You start off with 5 lives. Touch an enemy and die instantly, but you won't game over until you die 5 times. I'll try to make it as hard as possible (especially for David!! Must make more incredibly hard puzzles!!).
Okay, why am I even making such a crappy game?? You see, my hobby is just thinking out some weird ideas for my games, and suddenly, I got inspired by Tales of Phantasia. If you've played it, you'll probably hate a place called the Morlia Gallery. It's some sort of a maze, and also in some levels, the whole place is dark and you can't see one freaking thing. So I thought, why not make one game like that?? And since Mr Ball is my trademark character, I might as well use it for something.
Okay, putting that aside, my to-do list for the weekends:
- Wrap Sejarah Book
- Study pg 125-130 of Sejarah Book
- Draw the peta konsep in pg 120 into Note Book
- Finish up Maths h/w
- Complete the documentation for the electronics project
- Solder my electronics project
Hmm... what else can I say. Okay, I'm in the middle of making Mr Ball - The Dungeon game. It's a spin-off from the normal Mr Ball Arena game. It's 2D (I'm using Game Maker 5, which doesn't support 3D, for this since my Desktop computer has an "issue" with Game Maker 6). It's a find-your-way-out type of game, or simple put, a maze game. But it's not the type you see in your kiddie-kiddie books where you use your pencils to trace out a path to the end. That's way to "ol' school"!! When you start a level, you won't be able to see the entire maze. It's all shrouded. So, you'll have to explore. Along the way, there'll be puzzles to solve and have to find keys to open doors. There'll be enemies, but I've taken out the gun from Mr Ball. (That means you won't be able to shoot!!). You'll just have to avoid them. Also, there won't be a HP/MP system like the original Mr Ball game, but there is the "Lives" thing. You start off with 5 lives. Touch an enemy and die instantly, but you won't game over until you die 5 times. I'll try to make it as hard as possible (especially for David!! Must make more incredibly hard puzzles!!).
Okay, why am I even making such a crappy game?? You see, my hobby is just thinking out some weird ideas for my games, and suddenly, I got inspired by Tales of Phantasia. If you've played it, you'll probably hate a place called the Morlia Gallery. It's some sort of a maze, and also in some levels, the whole place is dark and you can't see one freaking thing. So I thought, why not make one game like that?? And since Mr Ball is my trademark character, I might as well use it for something.
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