Wednesday 22 April 2009

No maze

The maze system is taking too much time to be developed, lengthening the project time, something which I really do not want. Therefore, I'll take out the whole maze system and revert my Mr Ball back to the normal "run and shoot and run again" type of game, with some added twists lah, like upgrading Mr Ball's stats.

I need to finish Mr Ball as soon as possible, yea so, no maze lah. And some more, mazes will be quite boring since there isn't anything in there.

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EDIT:

So far so great! Hahaha. Well, anyway, I added a new thing for Mr Ball. It's called Counter Attack! Yups, Mr Ball can now counter attack his enemies, but he can only counter critical hits. The best thing is, the bigger his attack points, the higher the counter attack damage. But then, it is only limited to 250 damage. Still, this is one very powerful ability if used at the right moment.

Before you can use it, you have to "buy" it with the accumulated skill points. Then, to activate it, when the screen flashes red during a critical hit, spam the [ENTER] key before it red effect fades away. If you manage to mash the [ENTER] key a few times before the red flash disappears, it'll initiate a counter attack, and the enemy will receive damage, unless of course the enemy decides to teleport away from his position at that moment, which I think won't happen too often. The downside though, is that your arm will get horribly tired, so watch out! And some more, you need a very fast reflex. Too slow, and your chance of getting a counter attack will be almost nil. Why? Well, the critical hit flash will just be on the screen for a split second only, so you've got to act quick to counter!

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