Friday 31 October 2008

...

So, I continued my work on Mr Ball 2. Mr Ball can die now. I know it's a very unpleasant thing to say, but come on, no one's immortal right? (unless of course, you're one)

Okay, I tried to use the free 3D modeling application from the net, Blender3D. It's damn nice to use. But the problem I faced with it is the UV coordinates. What are UV coordinates? These coordinates are used when you wanna "wrap" a 3D object with a picture, or called as a texture.

Every vertex can have UV coordinates. They are just your average (x,y) coordinates, just that they are denoted (u,v), I think. But anyway, Imagine a picture. The top left corner of that picture has a UV coord of (0,0) and the bottom-right corner, (1,1). So, let's say a vertex on a 3D object has a UV coordinate of (0,0), it'll then refer to the top-left corner of the picture. So, whatever colour is on the top-left of the picture will now be on that vertex. Smart right? 3D games fascinate me all the time.

I'm not sure why, but misalignment of UV coordinates in my diamond model caused my texture to go haywire on it. In the end, I used back the old model from the first installment.

Okay, diamond down. Now what? Well, I chose to model a spear. Remember the black diamond? Okay, if you didn't play my game before, see it at the Updated Mr Ball post.

Spears are his weapons. Without it, he's nothing but a diamond. Yeah so, tried to model a spear, and you know what, it's so damn THICK! Sigh... got to go remodel. Blah!!!!

0 comments: