So, I have utilised the whole mouse.
- Left click - shoot
- Right click - jump
- Move the mouse - move the camera
- Middle click (clicking the mouse wheel, usually) - Zooms in or out from Mr Ball. Zooming out lets you see more things around Mr Ball.
- Mouse wheel - targets highlighted enemy.
There he is, closing in onto the enemy, and the highlight ring appears. Notice, the enemy's life bar is also "highlighted". Don't ask why I named the bosses Diamond instead of erm... black hole. It's just for testing.So, I've moved my mouse wheel forward. The ring turns read, indicating that I'm locking onto it. Now, you can keep targeting it no matter how far away it is, until you disable the lock-on.
So far, I haven't modeled any bosses yet. Sigh... but at least, I can start making the first level soon. Right after I finish the overlay object (the object that displays the status of Mr Ball and the enemies on the screen). It's not really done yet.
Hmm... cutscenes. I'm thinking how I should do it. It's gonna be one heck of a challenge.
Sadly, there isn't any Sound effects yet.
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